Player Two wins with a score of 1580 BC versus Player One's 1540 BC. He gets 2 x 21 = 42 for the spice plus 3 x 4 = 12 for the AI, for 54 turns off. Player Two captures 21 spice and destroys 4 opponents and wins by 500 BC (i.e. He gets two turns off for the 1 spice, so his score is 1540 BC. Scoring example: Player One destroys no opponents and all but 1 spice and wins by 1500 BC. Fastest win with the most spice (2 turns off per) and most destroyed initial AIs (3 turns off per). The only absolute requirement is that you must control all spice (if any) on the planet at the time you launch your spaceship. You can use any legal method you like to gain your objectives, up to and including the destruction of all the spice. save the game and upload your save files (mandatory) build Apollo in Arrakeen (mandatory unless OCC, Arrakeen destroyed or Apollo is built by AI) leave at least one AI opponent alive (mandatory) control all remaining spice sites (mandatory) Your initial opponents include five Fremen factions, Vladimir Harkonnen of the Harkonnen (Russians), and Emperor Shaddam IV of the Imperials (Barbarians). You are Muad'dib, leader of the Atreides (Greeks), based at Sietch Tabr. The only water available for irrigation is to be found in the qanats. This King level scenario is set on the world Arrakis, also known as DUNE.
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